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- ccccaaaalllllllloooobbbbjjjj((((3333GGGG)))) ccccaaaalllllllloooobbbbjjjj((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ccccaaaalllllllloooobbbbjjjj - draws an instance of an object
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ccccaaaalllllllloooobbbbjjjj((((oooobbbbjjjj))))
- OOOObbbbjjjjeeeecccctttt oooobbbbjjjj;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _o_b_j expects the object identifier of the object that you want to draw.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ccccaaaalllllllloooobbbbjjjj draws an instance of a previously defined object. If ccccaaaalllllllloooobbbbjjjj
- specifies an undefined object, the system ignores the routine.
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- Global state attributes are not saved before a call to ccccaaaalllllllloooobbbbjjjj.... Thus, if
- you change a variable within an object, such as color, the change can
- affect the caller as well. Use ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss and ppppooooppppaaaattttttttrrrriiiibbbbuuuutttteeeessss to
- preserve global state attributes across ccccaaaalllllllloooobbbbjjjj calls.
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- Likewise, the object may execute transformations that change the matrix
- stack, so you may want to use ppppuuuusssshhhhmmmmaaaattttrrrriiiixxxx and ppppooooppppmmmmaaaattttrrrriiiixxxx to restore the
- state of the matrix stack.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- makeobj, popattributes, pushattributes, pushmatrix, popmatrix
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- PPPPaaaaggggeeee 1111
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